Argentia

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Arns Log, Adventure 1

As the summer sun began to break through the night I arrived to the appointed meeting place, as the missive instructed.

Soon, thereafter, I was joined; first by a Cassius, a bard, who had enlisted in the Vanguard with high hopes for adventures and the epic works that they’d prompt. Next came Gareth, the District’s most respected, albeit entirely untrustworthy dreg, who hoped to please his great patron. Then, a fearless barbarian, named Drogon, arrived, who was as tired of being stuck in the District, as the District was of having him in it, and more than ready to test himself against the world beyond the outer curtain wall. Finally, we were joined by Maxwell, a Paladin, who until recently had been a fairly well known heretic, but having taking the mantle now only professed love and faith in order, structure, and civilization that rivaled my own.

Once we’d reached our full compliment we quit the central plaza and made our way toward the inn by the outer wall. We asked for Dan, as instructed, only to find that he was no longer serving at the inn. Fortunately, a man named Paul, who instructed us about this change, gave us enough help that we were able to proceed on, each consuming a bean that wiped clean our inner arms leaving only a spearhead in its place – the symbol of the Vanguard.

After we’d all received our new brands Paul stumbled through the contract that we’d just agreed to; promising us the ability to enter the city freely through the district’s gate in return for information about the outer world, our being able to sell anything that we wished to from our journeys to Paul (or whoever replaced him in his position), adventure, and glory or death.

We left the safety of the walls behind through the great gate and headed out into the world in search of a Goblin Camp.

Luckily, before too long we found tracks and while they were a few days old, they were still fresh enough to follow. They headed off North-East toward one of Argentia’s great outworks.

By the mid afternoon we’d come across relics from our ancestor’s past in the form of “Frost Bulbs:” 3 foot tall bulbs that sprouted vines, which would ensnare anyone who came within a few feet of them, sprout thorns, as it wrapped you up and drew you back into itself before it froze you.

By the day’s end we’d reached the forest’s edge. We made camp just inside the tree line and divided out the night into shifts. Drogon woke me up during his watch, the first watch, to the sound of rustling in the underbrush. Thankfully, by the time the noise made itself fully known Drogon’s javelin had already put an end to the pig’s life.

Come the next morning we were returned to the trail following it deeper into the forest until we came across a Goblin chilling high up in a tree and though some of us had high hopes of questioning him, he was shot off his branch pretty quickly only to end up a bloody mess among the rocks at the base of the tree he’d been hanging out in.

When we found nothing on his person we pressed following the trail to a cave. Drogon and I led our party into the dark. We cleared the first room we encountered with relative ease earning two Goblin heads for our time. The next room we secured offered us up five more heads, which brought our total to seven, and while we had hopes of securing more, we soon came to realize that we’d disturbed a whole horde and quickly beat our retreat – out of the cave, back through the forest, and towards the outwork.

Unfortunately, our own inefficiencies prevented us from securing access and room for the night and so we once more slept in the open.

We returned to the little in on at the wall the next day and handed over both the location of the Goblin Camp and the seven Goblin heads that we’d taken to Paul, received 120Gp (24Gp each), and were told to await further instructions.

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Roves Ravings, Log 1 and 2

The glorious rove Rampart led 5 trainees into the forest to they could experience true courage and learn to truly benefit the great city argentia. Over the course of some days he led the trainees and showed them how to kill a goblin providing an excellent example in the process. They then returned bettered by his example and teaching.

The second excursion saw 3 of the trainees give into fear. But two remained with Lord Rampart as he went to slay a bear. The first night he stayed in the den of thieves known as the fort. Weathering the night among the worst the city had to offer he set out and found a giant bear he broadly fought until his companions took wounds to serious to continue. Once recovered they pursued the bear to its cave where I found an enchanted pool and destroyed the source of its power freeing the workers of argentia from the terror of an intelligent bear. On the way back I slew a terrible goblin armed with many swords. Then triumphant Lord Rampart and his trainees returned to Argentina.

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Gareth Filling in for Arn adventure 2

Arn the Fighter
Cassius the Bard
Drogan the Barbarian
Gareth the Warlock
Iram Maxwell the Paladin
Kearin the Fighter

The team chose to explore, with Kearin the rock lovin’ potato haulin’ self-proclaimed Dwarf fighter using his compass (drawing compass, not navigational) to keep a map of our exploits on stone tablets. The plan was to head north for a day, and then circle the outpost clockwise.

Along the way the group dealt with one or more of the following each evening: goblins, giant owls, and tangling vegetation. During the first day the team discovered a squirrel that spoke common. After some questioning, appears most animals in the wild have this early-Narnia quality of common speech. During the 2nd day the team found a suit of armor that had glowing eyes and would rotate to face whoever stepped closest. The suit did not appear to be an imminent threat, so the team took note and walked around. When the team finally got back to the outpost after a few days, it was under attack from goblins. The team jumped in to skewer the goblins, while dealing with tangling plant life. The team triumphed, with a total of 10 goblin heads over the past few days, about 7-9 of them from this most recent battle.

Before entering the outpost they were greeted by messenger owl with a page of paper that nobody owned up to being able to translate.

Upon entering and speaking with Dale, the team learned the contents of the paper, provided their crude maps, and tale of the weird armor suit. The team’s overarching drive is to systematically explore the area surrounding the city, but in light of the content’s of the owl’s journal page, the team may consider going inward to a section of the city known as Robertin.

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